Description: GAME #1 of 2 games + expansions VICTORY AT MIDWAY: Turning Point of the Pacific War, June 1942 + 2 variant expansions for the game AlexandrosXTR 14, Command Magazine & Game, unpunched, in ziplock Victory at Midway simulates the historical World War II naval battle between Japan and the United States of America.Players take up the roles of the naval commanders and make their plans on their own maps in a "double-blind" turn-based system. Without knowledge of their opponent's fleet position, they move their ships, conduct aerial reconnaissance (calling out hexes and waiting for their opponent's response, as in Battleship), and designate areas for air strikes. The strikes are revealed and resolved before proceeding with other naval engagements (ship-to-ship combat, bombardment and invasion of land targets). Battles are resolved by comparing a die roll to the unit's strength for successful hits instead of referring to charts.The game ends in 25 turns or if one side has been totally eliminated. If both sides remain till the end, the victor is the player with the most Victory Points, which are awarded for enemy losses or control of Midway atoll.Variants for the game Alexandros (ownership of the game Alexandros is required to play and is included here)This issue of Command Magazine also included the rules to two variants to be used with the game Alexandros. Owning the game Alexandros is required to play both variants. The first variant is the game Successors. This issue also includes 40 additional counters and charts for Successors. The second variant is the game Xenophon. This issue also includes 20 additional counters and charts for Xenophon. GAME #2 of 2 games + expansions ALEXANDROS: Conquest and Empire 334-323 B.C. XTR 10, Command Magazine & Game, unpunched, in subscription envelope A wargame on the conquests of Alexander the Great from 334-323 B.C.One player takes command of the Macedonians and the other leads the Persians. They fight over provinces in quarterly turns. Combat can be fought tactically, using a separate display reminiscent of the way of resolving combat in Eagle games, with units assigned to various sections of the battlefield. Units which survive tactical combat can lay siege to cities. The game can last varying numbers of turns, depending on the course of the war. There are several conditions, including the death of leaders and conquest of overwhelming numbers of provinces, that can end the game early. Otherwise, the game ends in the summer of 323 (when Alexander actually died) or in an optional scenario, keep going up until 318 if Alexander survives that long. AWARDS & HONORS1991 Charles S. Roberts Best Wargaming Graphics Nominee1991 Charles S. Roberts Best Pre-World War II Board Game Winner
Price: 75 USD
Location: Crofton, Maryland
End Time: 2025-02-05T06:04:19.000Z
Shipping Cost: 6.13 USD
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Item Specifics
All returns accepted: ReturnsNotAccepted
Brand: Command Magazine
Min. Number of Players: 1 player
Game Type: Magazine Board Games
Type: Military Strategy
Year: 1991/1992
Game Title: VICTORY AT MIDWAY & ALEXANDROS w/Successors Exps.
Theme: WWII Pacific Battle of Midway & Alexander The Great 334-323 BC