Description: About this Item The item is a book Paperback The Author Name is Vasanth Mohan The Title is Creating Augmented and Virtual Realities : Theory & Practice for Next-Generation Spatial Computing Condition New Other Comments Pages Count - 370. Category - Computers Product Description - Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you'll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications We Use Stock Images Because we have over 2 million items for sale we have to use stock images, this listing does not include the actual image of the item for sale. The purchase of this specific item is made with the understanding that the image shown in this listing is a stock image and not the actual item for sale. For example: some of our stock images include stickers, labels, price tags, hyper stickers, obi's, promotional messages, signatures and or writing which may not be available in the actual item. When possible we will add details of the items we are selling to help buyers know what is included in the item for sale. The details  are provided automatically  from our central master database and can sometimes be wrong. Books are released in many editions and variations, such as standard edition, re-issue, not for sale, promotional, special edition, limited edition, and many other editions and versions.  The Book you receive could be any of these editions or variations. If you are looking for a specific edition or version please contact us to verify what we are selling.   Gift IdeasThis is a  great Christmas gift idea.   Hours of ServiceWe have many warehouses,  some of the warehouses process orders seven days a week, but the Administration Support Staff are located at a head office location, outside of the warehouses, and typically work only Monday to Friday. Location ID 9000z iHaveit SKU ID 167505095
Price: 78.05 USD
Location: US
End Time: 2024-12-22T12:33:29.000Z
Shipping Cost: 0 USD
Product Images
Item Specifics
Restocking Fee: No
Return shipping will be paid by: Buyer
All returns accepted: Returns Accepted
Item must be returned within: 30 Days
Refund will be given as: Money Back
Fiction/Non-Fiction: Non-Fiction
Genre/Subject: Computers
Brand: O'Reilly Media, Inc, USA
Weight: 0.77
Style: NA
Title: Creating Augmented and Virtual Realities Theory Practice for
Release Title: Creating Augmented and Virtual Realities Theory Practice for
Record Grading: New
Sleeve Grading: New
Platform: NA
Size: NA
Film/TV Title: Creating Augmented and Virtual Realities Theory Practice for
Colour: NA
Material: NA
Department: NA
Movie/TV Title: Creating Augmented and Virtual Realities Theory Practice for
UPC: 9781492044192
EAN: 9781492044192
ISBN: 9781492044192
Main Stone: NA
Metal Purity: NA
Metal: NA
Connectivity: NA
Model: NA
Number of Pages: 370 Pages
Language: English
Publication Name: Creating Augmented and Virtual Realities : Theory and Practice for Next-Generation Spatial Computing
Publisher: O'reilly Media, Incorporated
Publication Year: 2019
Item Height: 1.1 in
Subject: Programming / Games, Computer Graphics, Virtual Worlds, Social Aspects / Human-Computer Interaction
Type: Textbook
Item Weight: 28.1 Oz
Subject Area: Computers
Author: Vasanth Mohan, Erin Pangilinan, Steve Lukas
Item Length: 9.1 in
Item Width: 7.5 in
Format: Trade Paperback