Description: FREE SHIPPING UK WIDE Scenario-based e-Learning by Ruth C. Clark, Richard E. Mayer Scenario-Based Learning offers a wealth of ideas for improving critical thinking skills, problem solving, and includes suggestions for promoting opportunities for practicing scenario-based learning on the job. The book contains a wealth of kick-off alternative research-based examples and describes various types of case data. FORMAT Paperback LANGUAGE English CONDITION Brand New Publisher Description Scenario-Based e-Learning Scenario-Based e-Learning offers a new instructional design approach that can accelerate expertise, build critical thinking skills, and promote transfer of learning. This book focuses on the what, when, and how of scenario-based e-learning for workforce learning. Throughout the book, Clark defines and demystifies scenario-based e-learning by offering a practical design model illustrated with examples from veterinary science, automotive troubleshooting, sales and loan analysis among other industries. Filled with helpful guidelines and a wealth of illustrative screen shots, this book offers you the information needed to: Identify the benefits of a SBeL design for learners and learning outcomesDetermine when SBeL might be appropriate for your needsIdentify specific outcomes of SBeL relevant to common organizational goalsClassify specific instructional goals into one or more learning domainsApply a design model to present content in a task-centered contextEvaluate outcomes from SBeL lessonsIdentify tacit expert knowledge using cognitive task analysis techniquesMake a business case for SBeL in your organization Praise for Scenario-Based e-Learning "Clark has done it again—with her uncanny ability to make complex ideas accessible to practitioners, the guidelines in this book provide an important resource for you to build your own online, problem-centered instructional strategies." —M. David Merrill, professor emeritus at Utah State University; author, First Principles of Instruction "Clarks wonderful book provides a solid explanation of the how, what, and why of scenario-based e-learning. The tools, techniques, and resources in this book provide a roadmap for creating engaging, informative scenarios that lead to tangible, measurable learning outcomes. If you want to design more engaging e-learning, you need to read this book." —Karl M. Kapp, Professor of Instructional Technology, Bloomsburg University; author, The Gamification of Learning and Instruction Back Cover Scenario-Based e - Learning Scenario-Based e-Learning offers a new instructional design approach that can accelerate expertise, build critical thinking skills, and promote transfer of learning. This book focuses on the what, when, and how of scenario-based e-learning for workforce learning. Throughout the book, Clark defines and demystifies scenario-based e-learning by offering a practical design model illustrated with examples from veterinary science, automotive troubleshooting, sales and loan analysis among other industries. Filled with helpful guidelines and a wealth of illustrative screen shots, this book offers you the information needed to: Identify the benefits of a SBeL design for learners and learning outcomes Determine when SBeL might be appropriate for your needs Identify specific outcomes of SBeL relevant to common organizational goals Classify specific instructional goals into one or more learning domains Apply a design model to present content in a task-centered context Evaluate outcomes from SBeL lessons Identify tacit expert knowledge using cognitive task analysis techniques Make a business case for SBeL in your organization Praise for Scenario-Based e - Learning "Clark has done it again with her uncanny ability to make complex ideas accessible to practitioners, the guidelines in this book provide an important resource for you to build your own online, problem-centered instructional strategies." M. David Merrill, professor emeritus at Utah State University; author, First Principles of Instruction "Clarks wonderful book provides a solid explanation of the how, what, and why of scenario-based e-learning. The tools, techniques, and resources in this book provide a roadmap for creating engaging, informative scenarios that lead to tangible, measurable learning outcomes. If you want to design more engaging e-learning, you need to read this book." Karl M. Kapp, Professor of Instructional Technology, Bloomsburg University; author, The Gamification of Learning and Instruction Flap Scenario-Based e - Learning Scenario-Based e-Learning offers a new instructional design approach that can accelerate expertise, build critical thinking skills, and promote transfer of learning. This book focuses on the what, when, and how of scenario-based e-learning for workforce learning. Throughout the book, Clark defines and demystifies scenario-based e-learning by offering a practical design model illustrated with examples from veterinary science, automotive troubleshooting, sales and loan analysis among other industries. Filled with helpful guidelines and a wealth of illustrative screen shots, this book offers you the information needed to: Identify the benefits of a SBeL design for learners and learning outcomes Determine when SBeL might be appropriate for your needs Identify specific outcomes of SBeL relevant to common organizational goals Classify specific instructional goals into one or more learning domains Apply a design model to present content in a task-centered context Evaluate outcomes from SBeL lessons Identify tacit expert knowledge using cognitive task analysis techniques Make a business case for SBeL in your organization Praise for Scenario-Based e - Learning "Clark has done it again--with her uncanny ability to make complex ideas accessible to practitioners, the guidelines in this book provide an important resource for you to build your own online, problem-centered instructional strategies." --M. David Merrill, professor emeritus at Utah State University; author, First Principles of Instruction "Clarks wonderful book provides a solid explanation of the how, what, and why of scenario-based e-learning. The tools, techniques, and resources in this book provide a roadmap for creating engaging, informative scenarios that lead to tangible, measurable learning outcomes. If you want to design more engaging e-learning, you need to read this book." --Karl M. Kapp, Professor of Instructional Technology, Bloomsburg University; author, The Gamification of Learning and Instruction Author Biography Dr. Ruth Colvin Clark has worked for over 20 years with training professionals assigned to design, develop, and select effective training for classroom or computer delivery. She is widely published in training and performance improvement periodicals and was recently bestowed a Distinguished Professional Service Award from ISPI. She is the co-author of the best-selling e-Learning and the Science of Instruction. Table of Contents Foreword xiii Acknowledgments xvii Chapter 1: What is Scenario-based e-learning 1 Scenario-Based e-Learning: A First Look 2 What Do You think? 4 Scenario-Based e-Learning Defined 5 Scenario-Based vs. Directive Training Environments 7 What Scenario-Based e-Learning Is Not 10 Six Reasons to Consider Scenario-Based e-Learning Now 12 What Do You Think? Revisited 14 Coming Next 15 Additional Resources 15 Scenario-Based e-Learning and You: Why Now? 16 Chapter 2: When to Use Scenario-based e-learning 17 Consider Scenario-Based e-Learning for Strategic Tasks 18 What Do You Think? 18 Situations That Call for Scenario-Based e-Learning 19 Eight Scenario-Based Learning Domains 22 Scenario-Based Multimedia Interfaces 26 Meet the Scenario-Based e-Learning Samples 31 Coming Next 31 Additional Resources 31 Scenario-Based e-Learning and You: Your Scenario-Based e-Learning Opportunities 32 Chapter 3: Design of Scenario-based e-learning 35 Overview of a Scenario-Based e-Learning Design Model 35 Modes and Media in Scenario-Based e-Learning 42 Coming Next 44 Additional Resources 44 Scenario-Based e-Learning and You: Your Draft Design Model 45 Chapter 4: Defining Scenario Outcomes 47 Outcome Deliverables for Learning Domains 48 Assess the Complexity of your Outcome Responses 48 What Do You Think? 52 Translate Your Learning Objectives 53 Scenario Outcomes and Multimedia Interfaces 56 What Do You Think? Revisited 58 Coming Next 59 Additional Resource 59 Scenario-Based e-Learning and You: Translating Your Objectives 60 Chapter 5: Designing the Trigger Event and Case Data 63 What Do You Think? 64 Planning the Trigger Event 64 Defining Case Data 66 What Do You Think? Revisited 69 Coming Next 70 Scenario-Based e-Learning and You: Defining Your Trigger Event and Case Data 71 Chapter 6: Building Guidance in Scenario-based e-learning 73 What Do You Think 73 What Is Guidance? 75 Option 1: Fade Support from High to Low 77 Option 2: Move from Simple to Complex 79 Option 3: Consider Open vs. Closed Response Options 79 Option 4: Consider Interface/Navigation Design 80 Option 5: Add Training Wheels 81 Option 6: Incorporate Coaching and Advisors 82 Option 7: Embed Worksheets 83 Option 8: Adjust Feedback 84 Option 9: Make Learning Collaborative 85 What Do You Think? Revisited 85 Coming Next 86 Additional Resources 86 Scenario-Based e-Learning and You: Defining Guidance 87 Chapter 7: Putting the "L" in Scenario-based e-learning 89 What Do You Think? 89 Integrating Knowledge and Skill Resources 90 Tutorials 93 Reference 94 Examples 96 Instructors 97 What Do You Think? Revisited 98 Coming Next 99 Additional Resources 99 Scenario-Based e-Learning and You: Defining Instructional Resources 100 Chapter 8: Designing Feedback and Reflection 103 The Power of Feedback 103 Learning from Mistakes 104 Instructional vs. Intrinsic Feedback 104 What Do You Think? 105 Feedback in a Nutshell 106 Feedback and Reflection in Learning Domains 109 What Do You Think? Revisited 115 Coming Next 116 Additional Resources 116 Scenario-Based e-Learning and You: Defining Feedback 117 Chapter 9: Evaluation of Scenario-based e-Learning 119 What Do You Think? 122 Focusing Your Evaluation 122 Back to the Basics: Test Reliability and Validity 126 Test Items for Scenario-Based e-Learning 126 Did I Pass the Test? 128 Testing with Online Scenarios 131 What Do You Think? Revisited 132 Coming Next 133 Additional Resources 133 Scenario-Based e-Learning and You: Planning Your Evaluation 134 Chapter 10: Does Scenario-based e-learning Work? 137 Does It Work? 137 Is It Efficient? 138 Does It Motivate? 138 What Features Make a Difference? 138 What Do You Think? 139 Limits of Research 139 Discovery Learning Does Not Work 140 Guided Discovery Can Have Learning Advantages over "Traditional" Instruction 141 Learner Scaffolding Is Essential for Success 143 Guided Discovery Can Be More Motivating Than "Traditional" Instruction 149 Feedback and Reflection Promote Learning 149 Visual Representations Should Be Congruent with Your Learning Goals 150 Can Scenario-Based e-Learning Accelerate Expertise? 151 Research on Scenario-Based e-Learning—The Bottom Line 153 What Do You Think? Revisited 154 Coming Next 155 Additional Resources 155 Scenario-Based e-Learning and You: Evidence-Based Decisions 156 Chapter 11: Eliciting Critical Thinking Skills for Scenario-based e-learning 157 What Is Knowledge Elicitation? 158 What Do You Think? 158 Three Approaches to Knowledge Elicitation 158 Which Elicitation Method Should You Use? 162 Types of Knowledge and Skill to Elicit 164 Incorporating Critical Thinking Skills into Your Lessons 168 Guidelines for Success 171 What Do You Think? Revisited 172 Coming Next 172 Additional Resources 173 Scenario-Based e-Learning and You: Eliciting Tacit Knowledge 174 Chapter 12: Implementing Scenario-based e-learning 177 What Do you Think? 178 Four Steps to Project Success 178 Step One: Present a Strong Business Case 178 Step Two: Plan Your Project 184 Step Three: Design Your Approach 187 Step Four: Develop Your First Scenario 188 What Do You Think? Revisited 190 Coming Next: Your Scenario-Based e-Learning Project 191 Additional Resources 191 Scenario-Based e-Learning and You: Planning Your Implementation 192 Appendix A: An Introduction to the Scenario-Based e-Learning Examples 197 Appendix B: Repeated Figures 207 Appendix C: Reliability and Validity for Learning Measures for Scenario-Based e-Learning 215 List of Figures and Tables 221 Glossary 225 References 229 About the Author 233 Index 235 Long Description Scenario-Based e - Learning Scenario-Based e-Learning offers a new instructional design approach that can accelerate expertise, build critical thinking skills, and promote transfer of learning. This book focuses on the what, when, and how of scenario-based e-learning for workforce learning. Throughout the book, Clark defines and demystifies scenario-based e-learning by offering a practical design model illustrated with examples from veterinary science, automotive troubleshooting, sales and loan analysis among other industries. Filled with helpful guidelines and a wealth of illustrative screen shots, this book offers you the information needed to: Identify the benefits of a SBeL design for learners and learning outcomes Determine when SBeL might be appropriate for your needs Identify specific outcomes of SBeL relevant to common organizational goals Classify specific instructional goals into one or more learning domains Apply a design model to present content in a task-centered context Evaluate outcomes from SBeL lessons Identify tacit expert knowledge using cognitive task analysis techniques Make a business case for SBeL in your organization Praise for Scenario-Based e - Learning "Clark has done it again with her uncanny ability to make complex ideas accessible to practitioners, the guidelines in this book provide an important resource for you to build your own online, problem-centered instructional strategies." M. David Merrill, professor emeritus at Utah State University; author, First Principles of Instruction "Clarks wonderful book provides a solid explanation of the how, what, and why of scenario-based e-learning. The tools, techniques, and resources in this book provide a roadmap for creating engaging, informative scenarios that lead to tangible, measurable learning outcomes. If you want to design more engaging e-learning, you need to read this book." Karl M. Kapp, Professor of Instructional Technology, Bloomsburg University; author, The Gamification of Learning and Instruction Details ISBN1118127250 Author Richard E. Mayer Language English ISBN-10 1118127250 ISBN-13 9781118127254 Media Book Format Paperback Place of Publication New York Country of Publication United States DEWEY 658.312402854678 Affiliation Clark Training and Consulting Pages 272 Short Title SCENARIO-BASED E-LEARNING Illustrations illustrations Edition 1st Series Pfeiffer Essential Resources for Training and HR Professiona Subtitle Evidence-Based Guidelines for Online Workforce Learning UK Release Date 2013-01-22 AU Release Date 2012-12-05 NZ Release Date 2012-12-05 Publisher John Wiley & Sons Inc Year 2013 Publication Date 2013-01-22 Imprint Pfeiffer Replaces 9780787960513 Audience Professional & Vocational US Release Date 2013-01-22 We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! 30 DAY RETURN POLICY No questions asked, 30 day returns! 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ISBN-13: 9781118127254
Book Title: Scenario-based e-Learning
Number of Pages: 272 Pages
Language: English
Publication Name: Scenario-Based E-Learning: Evidence-Based Guidelines for Online Workforce Learning
Publisher: John Wiley & Sons INC International Concepts
Publication Year: 2013
Subject: Coaching & Career Guidance, Management
Item Height: 249 mm
Item Weight: 448 g
Type: Textbook
Author: Richard E. Mayer, Ruth C. Clark
Subject Area: Educational Technology
Item Width: 179 mm
Format: Paperback