Description: This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.What You'll Learn:The latest ray tracing techniques for developing real-time applications in multiple domainsCase studies from developers and studios who have shipped products that use real-time ray tracing.Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)High performance graphics for 3D graphics, virtual reality, animation, and moreWho This Book Is For:Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines.
Price: 35.19 GBP
Location: Gloucester
End Time: 2024-10-28T13:41:50.000Z
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EAN: 9781484271872
UPC: 9781484271872
ISBN: 9781484271872
MPN: N/A
Book Title: Ray Tracing Gems II: Next Generation Real-Time Ren
Item Length: 25.2 cm
Item Height: 254 mm
Item Width: 178 mm
Author: Ingo Wald, Peter Shirley, Adam Marrs
Publication Name: Ray Tracing Gems Ii: Next Generation Real-Time Rendering with Dxr, Vulkan, and Optix
Format: Paperback
Language: English
Publisher: Apress
Subject: Computer Science
Publication Year: 2021
Type: Textbook
Item Weight: 1984 g
Number of Pages: 858 Pages