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Procedural Storytelling in Game Design by Tanya X. Short (English) Hardcover Boo

Description: Procedural Storytelling in Game Design by Tanya X. Short, Tarn Adams Estimated delivery 3-12 business days Format Hardcover Condition Brand New Description Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation. Publisher Description This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.Key FeaturesIntroduces the differences between static/traditional game design and procedural game designDemonstrates how to solve or avoid common problems with procedural game design in a variety of concrete waysWorlds finest guide for how to begin thinking about procedural design Author Biography Tanya X. Short is the director of Kitfox Games, the 4-person studio behind Moon Hunters and Shattered Planet. Previously, she worked as a designer at Funcom Games on The Secret World and Age of Conan: Hyborian Adventures. In her spare time, she acts as the co-director of Pixelles, a non-profit helping more women make games. Tarn Adams is best known as the developer of Dwarf Fortress since 2002 with his older brother Zach. He learned programming in his childhood, and has been designing computer games as a hobby. He quit his first year of a mathematics post doctorate at Texas A&M to focus on game development in 2006. Details ISBN 1138595314 ISBN-13 9781138595316 Title Procedural Storytelling in Game Design Author Tanya X. Short, Tarn Adams Format Hardcover Year 2019 Pages 404 Edition 2nd Publisher Taylor & Francis Ltd GE_Item_ID:139849988; About Us Grand Eagle Retail is the ideal place for all your shopping needs! With fast shipping, low prices, friendly service and over 1,000,000 in stock items - you're bound to find what you want, at a price you'll love! Shipping & Delivery Times Shipping is FREE to any address in USA. Please view eBay estimated delivery times at the top of the listing. Deliveries are made by either USPS or Courier. We are unable to deliver faster than stated. International deliveries will take 1-6 weeks. NOTE: We are unable to offer combined shipping for multiple items purchased. This is because our items are shipped from different locations. Returns If you wish to return an item, please consult our Returns Policy as below: Please contact Customer Services and request "Return Authorisation" before you send your item back to us. Unauthorised returns will not be accepted. Returns must be postmarked within 4 business days of authorisation and must be in resellable condition. Returns are shipped at the customer's risk. We cannot take responsibility for items which are lost or damaged in transit. For purchases where a shipping charge was paid, there will be no refund of the original shipping charge. Additional Questions If you have any questions please feel free to Contact Us. Categories Baby Books Electronics Fashion Games Health & Beauty Home, Garden & Pets Movies Music Sports & Outdoors Toys

Price: 135.34 USD

Location: Fairfield, Ohio

End Time: 2024-11-16T04:22:58.000Z

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Procedural Storytelling in Game Design by Tanya X. Short (English) Hardcover Boo

Item Specifics

Restocking Fee: No

Return shipping will be paid by: Buyer

All returns accepted: Returns Accepted

Item must be returned within: 30 Days

Refund will be given as: Money Back

ISBN-13: 9781138595316

Book Title: Procedural Storytelling in Game Design

Number of Pages: 392 Pages

Language: English

Publication Name: Procedural Storytelling in Game Design

Publisher: A + K Peter's, The Limited

Publication Year: 2019

Subject: Programming / Games, General

Type: Textbook

Item Weight: 32.2 Oz

Author: Tarn Adams

Subject Area: Computers

Item Length: 9.2 in

Item Width: 6.1 in

Format: Hardcover

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