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Procedural Content Generation via Machine Learning: An Overview by Matthew Guzdi

Description: Procedural Content Generation via Machine Learning by Matthew Guzdial, Sam Snodgrass, Adam J. Summerville Estimated delivery 3-12 business days Format Paperback Condition Brand New Description This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. Publisher Description This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video game industry. PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors illustrate how PCGML is poised to transform the video games industry and provide the first ever beginner-focused guide to PCGML. This book features an accessible introduction to machine learning topics, and readers will gain a broad understanding of currently employed PCGML approaches in academia and industry. The authors provide guidance on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. This book is written with machine learning and games novices in mind and includes discussions of practical and ethical considerations along with resources and guidance for starting a new PCGML project. Author Biography Matthew Guzdial, Ph.D, is an Assistant Professor in the Computing Science Department at the University of Alberta and a Canada CIFAR AI Chair at the Alberta Machine Intelligence Institute (Amii). His research focuses on the intersection of machine learning, creativity, and human-centered computing. He is a recipient of an Early Career Researcher Award from NSERC, a Unity Graduate Fellowship, and two best conference paper awards from the International Conference on Computational Creativity. His work has been featured in the BBC, WIRED, Popular Science, and Time.Sam Snodgrass is an AI researcher at modl.ai, a game AI company focused on bringing state of the art game AI research from academia to the games industry. His research focuses on making PCGML more accessible to non-ML experts. This work includes making PCGML systems more adaptable and self-reliant, reducing the authorial burden of creating training data through domain blending, and building tools that allow for easier interactions with the underlying PCGML systems and their outputs. Through his work at modl.ai he has deployed several mixed-initiative PCGML tools into game studios to assist with level design and creation. Adam Summerville is the lead AI engineer for Procedural Content Generation at The Molasses Flood, a CD Projekt studio. Prior to this, he was an assistant professor at California State Polytechnic University, Pomona. His research focuses on the intersection of artificial intelligence in games with a high-level goal of enabling experiences that would not be possible without artificial intelligence. This research ranges from procedural generation of levels, social simulation for games, and the use of natural language processing for gameplay. His work has been shown at the SF MoMA and SlamDance and won the audience choice award at IndieCade. Details ISBN 303116721X ISBN-13 9783031167218 Title Procedural Content Generation via Machine Learning Author Matthew Guzdial, Sam Snodgrass, Adam J. Summerville Format Paperback Year 2023 Pages 238 Edition 1st Publisher Springer International Publishing AG GE_Item_ID:157736515; About Us Grand Eagle Retail is the ideal place for all your shopping needs! With fast shipping, low prices, friendly service and over 1,000,000 in stock items - you're bound to find what you want, at a price you'll love! Shipping & Delivery Times Shipping is FREE to any address in USA. Please view eBay estimated delivery times at the top of the listing. Deliveries are made by either USPS or Courier. We are unable to deliver faster than stated. International deliveries will take 1-6 weeks. NOTE: We are unable to offer combined shipping for multiple items purchased. This is because our items are shipped from different locations. Returns If you wish to return an item, please consult our Returns Policy as below: Please contact Customer Services and request "Return Authorisation" before you send your item back to us. Unauthorised returns will not be accepted. Returns must be postmarked within 4 business days of authorisation and must be in resellable condition. Returns are shipped at the customer's risk. We cannot take responsibility for items which are lost or damaged in transit. For purchases where a shipping charge was paid, there will be no refund of the original shipping charge. Additional Questions If you have any questions please feel free to Contact Us. Categories Baby Books Electronics Fashion Games Health & Beauty Home, Garden & Pets Movies Music Sports & Outdoors Toys

Price: 76.48 USD

Location: Fairfield, Ohio

End Time: 2024-11-27T10:04:28.000Z

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Procedural Content Generation via Machine Learning: An Overview by Matthew Guzdi

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Restocking Fee: No

Return shipping will be paid by: Buyer

All returns accepted: Returns Accepted

Item must be returned within: 30 Days

Refund will be given as: Money Back

ISBN-13: 9783031167218

Book Title: Procedural Content Generation via Machine Learning

Number of Pages: Xiii, 238 Pages

Publication Name: Procedural Content Generation Via Machine Learning : an Overview

Language: English

Publisher: Springer International Publishing A&G

Subject: Programming / Games, Probability & Statistics / General, Intelligence (Ai) & Semantics, General

Publication Year: 2023

Type: Textbook

Item Weight: 15.3 Oz

Subject Area: Mathematics, Computers

Author: Adam J. Summerville, Sam Snodgrass, Matthew Guzdial

Item Length: 9.4 in

Series: Synthesis Lectures on Games and Computational Intelligence Ser.

Item Width: 6.6 in

Format: Trade Paperback

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