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Procedural Content Generation in Games (Computational Synthesis and Creative...

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Price: 41.95 USD

Location: Depew, New York

End Time: 2025-01-23T15:37:32.000Z

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Procedural Content Generation in Games (Computational Synthesis and Creative...

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Release Year: 2016

Book Title: Procedural Content Generation in Games (Computational Synthesi...

Number of Pages: Xvi, 237 Pages

Language: English

Publication Name: Procedural Content Generation in Games

Publisher: Springer International Publishing A&G

Subject: Programming / Games, Engineering (General), Intelligence (Ai) & Semantics, Video & Electronic

Publication Year: 2016

Item Weight: 179.5 Oz

Type: Textbook

Subject Area: Computers, Technology & Engineering, Games & Activities

Author: Noor Shaker, Julian Togelius, Mark J. Nelson

Item Length: 9.3 in

Series: Computational Synthesis and Creative Systems Ser.

Item Width: 6.1 in

Format: Hardcover

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