Description: Note: Any images shown are stock photographs and product may differ from what is shown. You are purchasing a Very Good copy of 'Procedural Content Generation in Games (Computational Synthesis and Creative Systems)'Condition Notes: Book is in very good condition and may include minimal underlining highlighting. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service.
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Release Year: 2016
Book Title: Procedural Content Generation in Games (Computational Synthesi...
Number of Pages: Xvi, 237 Pages
Language: English
Publication Name: Procedural Content Generation in Games
Publisher: Springer International Publishing A&G
Subject: Programming / Games, Engineering (General), Intelligence (Ai) & Semantics, Video & Electronic
Publication Year: 2016
Item Weight: 179.5 Oz
Type: Textbook
Subject Area: Computers, Technology & Engineering, Games & Activities
Author: Noor Shaker, Julian Togelius, Mark J. Nelson
Item Length: 9.3 in
Series: Computational Synthesis and Creative Systems Ser.
Item Width: 6.1 in
Format: Hardcover