Description: Further DetailsTitle: Hands-On Unity 2020 Game DevelopmentCondition: NewSubtitle: Build, customize, and optimize professional games using Unity 2020 and C#EAN: 9781838642006ISBN: 9781838642006Publisher: Packt Publishing LimitedFormat: PaperbackRelease Date: 07/29/2020Description: Build immersive game experiences using the new Unity 2020 features with this practical guideKey FeaturesUnleash the capabilities of C# scripting for creating immersive UI, graphics, Game AI agents and much moreExplore Unity's latest tools, including Universal Render Pipeline, Shader Graph, and VFX graph, to enhance graphics and animationGet started with building augmented reality experience using Unity’s AR FoundationBook Description Over the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.What you will learnWrite scripts for customizing various aspects of a game, such as physics, gameplay, and UIProgram rich shaders and effects using Unity's new Shader Graph and Universal Render PipelineImplement postprocessing to increase graphics quality with full-screen effectsCreate rich particle systems for your Unity games from scratch using VFX Graph and ShurikenAdd animations to your game using the Animator, Cinemachine, and TimelineImplement game artificial intelligence (AI) to control character behaviorDetect and fix optimization issues using profilers and batchingWho this book is for This book is for game developers looking to migrate to the Unity game engine. If you are a developer with some exposure to Unity, this book will help you explore its latest features. Prior experience with C# programming is required to get the most out of the book.Language: EnglishCountry/Region of Manufacture: GBItem Height: 93mmItem Length: 75mmAuthor: Nicolas Alejandro BorromeoGenre: Computing & InternetISBN-10: 1838642005Release Year: 2020 Missing Information?Please contact us if any details are missing and where possible we will add the information to our listing.
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Book Title: Hands-On Unity 2020 Game Development
Title: Hands-On Unity 2020 Game Development
Subtitle: Build, customize, and optimize professional games using Unity 202
EAN: 9781838642006
ISBN: 9781838642006
Release Date: 07/29/2020
Release Year: 2020
Country/Region of Manufacture: GB
Item Height: 93mm
Genre: Computing & Internet
ISBN-10: 1838642005
Number of Pages: 580 Pages
Language: English
Publication Name: Hands-On Unity 2020 Game Development : Build, Customize, and Optimize Professional Games Using Unity 2020 and C#
Publisher: Packt Publishing, The Limited
Publication Year: 2020
Subject: Programming / Games, Computer Graphics, Programming Languages / C#, General
Type: Textbook
Author: Nicolas Alejandro Borromeo
Item Length: 3.6 in
Subject Area: Mathematics, Computers
Item Width: 3 in
Format: Trade Paperback