Description: Further DetailsTitle: Hands-On Reinforcement Learning for GamesCondition: NewFormat: PaperbackRelease Date: 01/03/2020Subtitle: Implementing self-learning agents in games using artificial intelligence techniquesISBN-10: 1839214937EAN: 9781839214936ISBN: 9781839214936Publisher: Packt Publishing LimitedDescription: Explore reinforcement learning (RL) techniques to build cutting-edge games using Python libraries such as PyTorch, OpenAI Gym, and TensorFlowKey FeaturesGet to grips with the different reinforcement and DRL algorithms for game developmentLearn how to implement components such as artificial agents, map and level generation, and audio generationGain insights into cutting-edge RL research and understand how it is similar to artificial general researchBook Description With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.What you will learnUnderstand how deep learning can be integrated into an RL agentExplore basic to advanced algorithms commonly used in game developmentBuild agents that can learn and solve problems in all types of environmentsTrain a Deep Q-Network (DQN) agent to solve the CartPole balancing problemDevelop game AI agents by understanding the mechanism behind complex AIIntegrate all the concepts learned into new projects or gaming agentsWho this book is for If you’re a game developer looking to implement AI techniques to build next-generation games from scratch, this book is for you. Machine learning and deep learning practitioners, and RL researchers who want to understand how to use self-learning agents in the game domain will also find this book useful. Knowledge of game development and Python programming experience are required.Language: EnglishCountry/Region of Manufacture: GBItem Height: 93mmItem Length: 75mmAuthor: Micheal LanhamGenre: Computing & InternetRelease Year: 2020 Missing Information?Please contact us if any details are missing and where possible we will add the information to our listing.
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Release Date: 01/03/2020
Release Year: 2020
Book Title: Hands-On Reinforcement Learning for Games
Title: Hands-On Reinforcement Learning for Games
Subtitle: Implementing self-learning agents in games using artificial intel
ISBN-10: 1839214937
EAN: 9781839214936
ISBN: 9781839214936
Country/Region of Manufacture: GB
Item Height: 93mm
Genre: Computing & Internet
Number of Pages: 432 Pages
Language: English
Publication Name: Hands-On Reinforcement Learning for Games : Implementing Self-Learning Agents in Games Using Artificial Intelligence Techniques
Publisher: Packt Publishing, The Limited
Publication Year: 2020
Subject: Machine Theory, Intelligence (Ai) & Semantics, Neural Networks
Type: Textbook
Author: Micheal Lanham
Subject Area: Computers
Item Length: 3.6 in
Item Width: 3 in
Format: Trade Paperback