Description: Mathematics for Game Programming and Computer Graphics by Penny de Byl Estimated delivery 3-12 business days Format Paperback Condition Brand New Description This book combines theoretical explanations and practical examples to explore the fundamental concepts surrounding mathematics in game programming and computer graphics. This book will help you to uncover the secrets behind todays top graphics and game engines and apply these ideas in your own development workflows. Publisher Description A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by exampleKey FeaturesGet acquainted with the essential mathematics needed to describe, simulate, and render 3D creationsConstruct and manipulate 3D animated environments using Python, Pygame, and PyOpenGLDevelop vertex and fragment shaders in OpenGL shader language to speed up renderingBook DescriptionMathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments.Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting "back to the basics" of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, youll be able to create your own mathematics-based engine and API that will be used throughout to build applications.By the end of this graphics focussed book, youll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind todays top graphics and game engines.What you will learnGet up and running with Python, Pycharm, Pygame, and PyOpenGLExperiment with different graphics API drawing commandsReview basic trigonometry and how its important in 3D environmentsApply vectors and matrices to move, orient, and scale 3D objectsRender 3D objects with textures, colors, shading, and lightingWork with vertex shaders for faster GPU-based renderingWho this book is forThis book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school–level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book. Author Biography Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. The full range of her teaching interests can be found at H3D Learn. Details ISBN 1801077339 ISBN-13 9781801077330 Title Mathematics for Game Programming and Computer Graphics Author Penny de Byl Format Paperback Year 2022 Pages 444 Publisher Packt Publishing Limited GE_Item_ID:139284581; About Us Grand Eagle Retail is the ideal place for all your shopping needs! With fast shipping, low prices, friendly service and over 1,000,000 in stock items - you're bound to find what you want, at a price you'll love! Shipping & Delivery Times Shipping is FREE to any address in USA. Please view eBay estimated delivery times at the top of the listing. Deliveries are made by either USPS or Courier. We are unable to deliver faster than stated. International deliveries will take 1-6 weeks. NOTE: We are unable to offer combined shipping for multiple items purchased. This is because our items are shipped from different locations. 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Price: 63.03 USD
Location: Fairfield, Ohio
End Time: 2024-07-28T09:06:51.000Z
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Restocking Fee: No
Return shipping will be paid by: Buyer
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Item must be returned within: 30 Days
Refund will be given as: Money Back
ISBN-13: 9781801077330
Book Title: Mathematics for Game Programming and Computer Graphics
Number of Pages: 444 Pages
Language: English
Publication Name: Mathematics for Game Programming and Computer Graphics : Explore the Essential Mathematics for Creating, Rendering, and Manipulating 3D Virtual Environments
Publisher: Packt Publishing, The Limited
Publication Year: 2022
Subject: Computer Graphics, General
Type: Textbook
Subject Area: Computers, Mathematics
Author: Penny De Byl
Item Length: 92.5 in
Item Width: 75 in
Format: Trade Paperback