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Learning GDScript by Developing a Game with Godot 4: A fun introduction to progr

Description: Learning GDScript by Developing a Game with Godot 4 by Sander Vanhove Estimated delivery 3-12 business days Format Paperback Condition Brand New Description Learning GDScript by developing a game with Godot 4 will teach you how to be a programmer, all while creating a game from scratch. Publisher Description Learn the Godot 4 game engine and GDScript 2.0 as you build your own game and transform into a proficient programmer with this illustrated guideKey FeaturesLearn the fundamentals of programming as you write GDScript 2.0Explore the world of GDScript 2.0 with this comprehensive introduction to the languageWork with Godot 4s robust features and built-in tools to create captivating 2D and 3D games, simulations, and interactive applicationsPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionIn the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs.Whether youre an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, youll cover everything from data to logic, while familiarizing yourself with Godots built-in tools such as the physics engine, navigation, and cameras. As you progress, youll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, youll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch.By the end of this book, youll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.What you will learnDevelop your GDScript 2.0 programming skills from basic to advanced, emphasizing code cleanlinessHarness Godot 4s integrated physics engine to control and manipulate in-game objectsDesign a vibrant and immersive game world by seamlessly integrating a diverse array of assetsMaster the art of processing input from various sources for enhanced interactivityExtend the reach of your game by learning how to export it to multiple platformsIncorporate simple multiplayer functionality for a dynamic gaming experienceWho this book is forThis book is for programmers, game designers, game developers, and game artists who want to start creating games in Godot 4. If youre new to coding or game development, looking for a new creative outlet, and want to give Godot 4 and GDScript 2.0 a try, this book is for you. While no prior knowledge of programming or Godot is required, this book gradually introduces more complex concepts as you advance through the chapters. Author Biography Sander Vanhove has been creating games with the Godot Game Engine for over five years, releasing over 20 games on multiple platforms. However, his interest in games started long before that, taking him from engine to engine before finally settling. This enthusiasm, along with his masters in computer science, gave him a broad knowledge of programming and AI, which he now applies in his day job as a lead game developer and technical artist of a studio that uses the Godot Engine. You can always find him working on that next project, learning new game development techniques, or trying to teach people how to use Godot. Details ISBN 1804616982 ISBN-13 9781804616987 Title Learning GDScript by Developing a Game with Godot 4 Author Sander Vanhove Format Paperback Year 2024 Pages 378 Publisher Packt Publishing Limited GE_Item_ID:159888335; About Us Grand Eagle Retail is the ideal place for all your shopping needs! With fast shipping, low prices, friendly service and over 1,000,000 in stock items - you're bound to find what you want, at a price you'll love! Shipping & Delivery Times Shipping is FREE to any address in USA. Please view eBay estimated delivery times at the top of the listing. Deliveries are made by either USPS or Courier. We are unable to deliver faster than stated. International deliveries will take 1-6 weeks. NOTE: We are unable to offer combined shipping for multiple items purchased. This is because our items are shipped from different locations. Returns If you wish to return an item, please consult our Returns Policy as below: Please contact Customer Services and request "Return Authorisation" before you send your item back to us. Unauthorised returns will not be accepted. Returns must be postmarked within 4 business days of authorisation and must be in resellable condition. Returns are shipped at the customer's risk. We cannot take responsibility for items which are lost or damaged in transit. For purchases where a shipping charge was paid, there will be no refund of the original shipping charge. Additional Questions If you have any questions please feel free to Contact Us. Categories Baby Books Electronics Fashion Games Health & Beauty Home, Garden & Pets Movies Music Sports & Outdoors Toys

Price: 52.47 USD

Location: Fairfield, Ohio

End Time: 2024-11-18T04:10:10.000Z

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Learning GDScript by Developing a Game with Godot 4: A fun introduction to progr

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Restocking Fee: No

Return shipping will be paid by: Buyer

All returns accepted: Returns Accepted

Item must be returned within: 30 Days

Refund will be given as: Money Back

ISBN-13: 9781804616987

Book Title: Learning GDScript by Developing a Game with Godot 4

Publication Name: Learning GDScript by Developing a Game with Godot 4 : A Fun Introduction to Programming in GDScript 2. 0 and Game Development Using the Godot Engine

Language: English

Publisher: Packt Publishing, The Limited

Subject: Programming / Games

Publication Year: 2024

Type: Textbook

Item Length: 92.5 in

Author: Sander Vanhove

Subject Area: Computers

Item Width: 75 in

Format: Trade Paperback

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