Description: Innovators' Marketplace : Using Games to Activate and Train Innovators, Paperback by Ohsawa, Yukio; Nishihara, Yoko, ISBN 3642444563, ISBN-13 9783642444562, Like New Used, Free P&P in the UK With numerous illustrations, this volume guides readers through both the components and the overall process of Innovators’ Marketplace, a game-based business innovation learning tool that allows players to both invent and evaluate commercial ideas.
Price: 140.54 GBP
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Book Title: Innovators' Marketplace : Using Games to Activate and Train Innov
Number of Pages: 196 Pages
Language: English
Publication Name: Innovators' Marketplace: Using Games to Activate and Train Innovators
Publisher: Springer-Verlag Berlin AND Heidelberg Gmbh & Co. KG
Publication Year: 2014
Subject: Technology, Management
Item Height: 235 mm
Item Weight: 343 g
Type: Textbook
Author: Yukio Ohsawa, Yoko Nishihara
Subject Area: Organizational Sociology
Series: Understanding Innovation
Item Width: 155 mm
Format: Paperback