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Innovators' Marketplace : Using Games to Activate and Train Innovators, Paper...

Description: Innovators' Marketplace : Using Games to Activate and Train Innovators, Paperback by Ohsawa, Yukio; Nishihara, Yoko, ISBN 3642444563, ISBN-13 9783642444562, Like New Used, Free P&P in the UK With numerous illustrations, this volume guides readers through both the components and the overall process of Innovators’ Marketplace, a game-based business innovation learning tool that allows players to both invent and evaluate commercial ideas.

Price: 140.54 GBP

Location: Castle Donington

End Time: 2024-12-28T05:13:54.000Z

Shipping Cost: 20.28 GBP

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Innovators

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Return postage will be paid by: Buyer

Returns Accepted: Returns Accepted

After receiving the item, your buyer should cancel the purchase within: 30 days

Book Title: Innovators' Marketplace : Using Games to Activate and Train Innov

Number of Pages: 196 Pages

Language: English

Publication Name: Innovators' Marketplace: Using Games to Activate and Train Innovators

Publisher: Springer-Verlag Berlin AND Heidelberg Gmbh & Co. KG

Publication Year: 2014

Subject: Technology, Management

Item Height: 235 mm

Item Weight: 343 g

Type: Textbook

Author: Yukio Ohsawa, Yoko Nishihara

Subject Area: Organizational Sociology

Series: Understanding Innovation

Item Width: 155 mm

Format: Paperback

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