Description: GPU-Based Interactive Visualization Techniques by Daniel Weiskopf Scientific visualization has become an important tool for visual analysis in many scientific, engineering, and medical disciplines.This book focuses on efficient visualization techniques, which are the prerequisite for the interactive exploration of complex data sets. FORMAT Hardcover LANGUAGE English CONDITION Brand New Publisher Description Scientific visualization has become an important tool for visual analysis in many scientific, engineering, and medical disciplines.This book focuses on efficient visualization techniques, which are the prerequisite for the interactive exploration of complex data sets. High performance is primarily achieved by devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Other aspects discussed in the book include parallelization on cluster computers with several GPUs, adaptive rendering methods, multi-resolution models, and non-photorealistic rendering techniques for visualization. Covering both the theoretical foundations and practical implementations of algorithms, this book provides the reader with a basis to understand and reproduce modern GPU-based visualization approaches. Notes First book to focus on GPU methods for scientific visualizationFast growing field Table of Contents Contents 1 Introduction 1.1 Visualization Pipeline and Classification of Visualization Methods 1.2 GPU Rendering Pipeline 1.3 Methods and Goals 2 Visualization of 3D Scalar Fields 2.1 Optical Model for Volume Rendering 2.2 Volume Rendering Pipeline 2.3 Volume Rendering Approaches 2.4 Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering 2.5 Volume Clipping 2.6 Hierarchical Volume Visualization on GPU Clusters 2.7 Summary 3 Vector Field Visualization 3.1 Basics of Particle Tracing 3.2 Classification and Overview of Flow Visualization Methods 3.3 Semi-Lagrangian Noise and Dye Advection on Cartesian Domains 3.4 Dye Advection Based on Level-Sets 3.5 Flow Visualization on Curved Surfaces 3.6 Spacetime Framework for Time-Dependent Vector Fields 3.7 Summary 4 Perception-Oriented and Non-Photorealistic Rendering 4.1 Previous Work 4.2 Colorand the PerceptionofMotion 4.3 Color-Based Depth-Cueing 4.4 Non-Photorealistic Rendering ofDepth Structures via Continuous Tone-Shading 4.5 Non-PhotorealisticHalftoning 4.6 Summary 5 Conclusion References Color Plates Index Long Description Scientific visualization has become an important tool for visual analysis in many scientific, engineering, and medical disciplines. This book focuses on efficient visualization techniques, which are the prerequisite for the interactive exploration of complex data sets. High performance is primarily achieved by devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Other aspects discussed in the book include parallelization on cluster computers with several GPUs, adaptive rendering methods, multi-resolution models, and non-photorealistic rendering techniques for visualization. Covering both the theoretical foundations and practical implementations of algorithms, this book provides the reader with a basis to understand and reproduce modern GPU-based visualization approaches. Feature First book to focus on GPU methods for scientific visualization Fast growing field Details ISBN3540332626 Author Daniel Weiskopf Pages 312 Series Mathematics and Visualization Language English ISBN-10 3540332626 ISBN-13 9783540332626 Media Book Format Hardcover Year 2006 Imprint Springer-Verlag Berlin and Heidelberg GmbH & Co. K Place of Publication Berlin Country of Publication Germany Short Title GPU-BASED INTERACTIVE VISUALIZ DEWEY 621.3815 DOI 10.1604/9783540332626;10.1007/978-3-540-33263-3 Publisher Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Edition Description 2007 ed. Edition 2007th Publication Date 2006-10-26 Alternative 9783642446054 Audience Undergraduate Illustrations XV, 312 p. We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! TheNile_Item_ID:137787327;
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ISBN-13: 9783540332626
Book Title: GPU-Based Interactive Visualization Techniques
Number of Pages: 312 Pages
Language: English
Publication Name: GPU-Based Interactive Visualization Techniques
Publisher: Springer-Verlag Berlin and Heidelberg Gmbh & Co. Kg
Publication Year: 2006
Subject: Physics
Item Height: 297 mm
Item Weight: 845 g
Type: Textbook
Author: Daniel Weiskopf
Item Width: 210 mm
Format: Hardcover