Description: Gaming by Alexander R. Galloway Considers the video game as a distinct cultural form that demands a unique interpretive framework. This book analyzes video games as something to be played rather than as texts to be read, and traces how the "algorithmic culture" created by video games intersects with theories of visuality, realism, allegory, and the avant-garde. FORMAT Paperback LANGUAGE English CONDITION Brand New Publisher Description This book considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Drawing on a wide range of disciplines, particularly critical theory and media studies, the author analyzes video games as something to be played rather than as texts to be read. Using examples from more than fifty video games, Galloway constructs a classification system of action in video games, incorporating standard elements of gameplay as well as software crashes, network lags, and the use of cheats and game hacks. Author Biography Alexander R. Galloway is assistant professor of culture and communication at New York University and author of Protocol: How Control Exists after Decentralization. Review "Galloway is active as both a scholar and an expert player of the video games he is analyzing. This is contemporary media theory at its best." - Lev Manovich" Long Description Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures ("Zork," for example) and have little to say about such visually and conceptually sophisticated games as "Final Fantasy X, Shenmue, Grand Theft Auto, Halo, "and" The Sims," in which players inhabit elaborately detailed worlds and manipulate digital avatars with a vast--and in some cases, almost unlimited--array of actions and choices. In "Gaming," Alexander Galloway instead considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Drawing on a wide range of disciplines, particularly critical theory and media studies, he analyzes video games as something to be played rather than as texts to be read, and traces in five concise chapters how the "algorithmic culture" created by video games intersects with theories of visuality, realism, allegory, and the avant-garde. If photographs are images and films are moving images, then, Galloway asserts, video games are best defined as actions. Using examples from more than fifty video games, Galloway constructs a classification system of action in video games, incorporating standard elements of gameplay as well as software crashes, network lags, and the use of cheats and game hacks. In subsequent chapters, he explores the overlap between the conventions of film and video games, the political and cultural implications of gamingpractices, the visual environment of video games, and the status of games as an emerging cultural form. Together, these essays offer a new conception of gaming and, more broadly, of electronic culture as a whole, one that celebrates and does not lament the qualities of the digital age. Alexander R. Galloway is assistant professor of culture and communication at New York University and author of "Protocol: How Control Exists after Decentralization." Details ISBN0816648514 Author Alexander R. Galloway Short Title GAMING Publisher University of Minnesota Press Language English ISBN-10 0816648514 ISBN-13 9780816648511 Media Book Format Paperback DEWEY 794.8 Series Number 18 Illustrations Yes Year 2006 Imprint University of Minnesota Press Country of Publication United States Edition 1st Birth 1974 Place of Publication Minnesota Subtitle Essays On Algorithmic Culture DOI 10.1604/9780816648511 UK Release Date 2006-05-27 NZ Release Date 2006-05-27 US Release Date 2006-05-27 Pages 160 Series Electronic Mediations Publication Date 2006-05-27 Alternative 9780816648504 Audience General AU Release Date 2006-05-31 We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! TheNile_Item_ID:161717617;
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ISBN-13: 9780816648511
Book Title: Gaming
Publisher: University of Minnesota Press
Publication Year: 2006
Subject: Computer Science
Item Height: 216 mm
Number of Pages: 160 Pages
Language: English
Publication Name: Gaming: Essays on Algorithmic Culture
Type: Textbook
Author: Alexander R. Galloway
Item Width: 138 mm
Format: Paperback