Description: Game Physics Pearls by Gino van den Bergen, Dirk Gregorius Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book collects practical articles in the area of game physics. FORMAT Hardcover LANGUAGE English CONDITION Brand New Publisher Description Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications. The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. An introductory section provides the mathematical foundations and offers some background for the problems inherent in successful physics simulation. The contributors write based on their experience in developing tools and runtime libraries either in game companies or middleware houses that produce physics software for games on PCs and consoles. Author Biography Gino van den Bergen is an experienced 3D graphics and geometry developer working at DTECTA, which offers middleware for collision detection and custom 3D software development. He has over 15 years of experience programming 3D applications in C++ and 5 years of programming experience in the game industry. He earned a Ph.D. in computing science from Eindhoven University of Technology. Dirk Gregorius is a contractor for game studios, middleware vendors, and publishers. He has extensive experience in the computer game industry, having worked at Havok and Factor 5, where he was responsible for cloth and rigid body physics. Table of Contents Game Physics 101. Collision Detection. Particles. Constraint Solving. Soft Body. Skinning. Index. Review A fine, technical guide for any computer programmer or gamer interested in knowing more about the physics behind sports and games.—The Midwest Book Review, February 2012 Review Quote A fine, technical guide for any computer programmer or gamer interested in knowing more about the physics behind sports and games. -The Midwest Book Review, February 2012 Details ISBN1568814747 Short Title GAME PHYSICS PEARLS Language English ISBN-10 1568814747 ISBN-13 9781568814742 Media Book Format Hardcover Illustrations Yes Publication Date 2010-07-23 Year 2010 Imprint A K Peters Place of Publication Natick Country of Publication United States Edited by Gino van den Bergen UK Release Date 2010-07-23 AU Release Date 2010-07-23 NZ Release Date 2010-07-23 US Release Date 2010-07-23 Author Dirk Gregorius Publisher Taylor & Francis Inc DEWEY 794.8151 Audience Professional & Vocational Pages 368 We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! TheNile_Item_ID:159690416;
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Format: Hardcover
Language: English
ISBN-13: 9781568814742
Author: Gino van den Bergen, Dirk Gregorius
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Book Title: Game Physics Pearls