Description: Product infoGame Histories: Debugging Game History : A Critical Lexicon by Henry Lowood and Raiford Guins (2016, Hardcover)Books > NonfictionProduct InformationEven as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental terms of game design and development, technology, and play have rarely been examined in the context of their historical, etymological, and conceptual underpinnings. This volume attempts to "debug" the flawed historiography of video games. It offers original essays on key concepts in game studies, arranged as in a lexicon -- from "Amusement Arcade" to "Embodiment" and "Game Art" to "Simulation" and "World Building." Written by scholars and practitioners from a variety of disciplines, including game development, curatorship, media archaeology, cultural studies, and technology studies, the essays offer a series of distinctive critical "takes" on historical topics. The majority of essays look at game history from the outside in; some take deep dives into the histories of play and simulation to provide context for the development of electronic and digital games; others take on such technological components of games as code and audio. Not all essays are history or historical etymology -- there is an analysis of game design, and a discussion of intellectual property -- but they nonetheless raise questions for historians to consider. Taken together, the essays offer a foundation for the emerging study of game history. Contributors Marcelo Aranda, Brooke Belisle, Caetlin Benson-Allott, Stephanie Boluk, Jennifer deWinter, J. P. Dyson, Kate Edwards, Mary Flanagan, Jacob Gaboury, William Gibbons, Raiford Guins, Erkki Huhtamo, Don Idhe, Jon Ippolito, Katherine Isbister, Mikael Jakobsson, Steven E. Jones, Jesper Juul, Eric Kaltman, Matthew G. Kirschenbaum, Carly A. Kocurek, Peter Krapp, Patrick LeMieux, Henry Lowood, Esther MacCallum-Stewart, Ken S. McAllister, Nick Monfort, David Myers, James Newman, Jenna Ng, Michael Nitsche, Laine Nooney, Hector Postigo, Jas Purewal, Reneé H. Reynolds, Judd Ethan Ruggill, Marie-Laure Ryan, Katie Salen TekinbaÅY, Anastasia Salter, Mark Sample, Bobby Schweizer, John Sharp, Miguel Sicart, Rebecca Elisabeth Skinner, Melanie Swalwell, David Thomas, Samuel Tobin, Emma Witkowski, Mark J.P. WolfProduct IdentifiersPublisherThe MIT PressISBN-100262034190ISBN-139780262034197eBay Product ID (ePID)219302029Product Key FeaturesFormatHardcoverPublication Year2016LanguageEnglishDimensionsWeight31.5 OzWidth7in.Height0.9in.Length9in.Additional Product FeaturesDewey Edition23IllustratedYesDewey Decimal794.809Grade fromCollege Graduate BeginnerSeriesGame HistoriesAge Range18Copyright Date2016AuthorRaiford Guins, Henry LowoodNumber of Pages464 PagesLc Classification NumberGv1469.3.D43 2016Publication Date2016-06-03Lccn2015-039706
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Book Title: Debugging Game History : a Critical Lexicon
Item Length: 9.3in
Item Height: 1.3in
Item Width: 7.4in
Author: Raiford Guins
Format: Hardcover
Language: English
Topic: Video & Electronic, History
Publisher: MIT Press
Publication Year: 2016
Genre: Technology & Engineering, Games & Activities
Item Weight: 31.6 Oz
Number of Pages: 464 Pages