Description: Exploring Physics With Computer Animation and PhysGL, Paperback by Bensky, T. J., ISBN 1681744244, ISBN-13 9781681744247, Brand New, Free shipping in the US This book shows how the web-based PhysGL programming environment () can be used to teach and learn elementary mechanics (physics) using simple coding exercises. Ths theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.
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Book Title: Exploring Physics With Computer Animation and PhysGL
Number of Pages: 140 Pages
Language: English
Publication Name: Exploring Physics with Computer Animation and Physgl
Publisher: Morgan & Claypool Publishers
Publication Year: 2016
Subject: Mechanics / General, Digital Media / Video & Animation, Physics / Mathematical & Computational, Physics / General
Item Height: 0.3 in
Type: Textbook
Item Weight: 9.1 Oz
Subject Area: Computers, Science
Item Length: 10 in
Author: T. J. Bensky
Item Width: 7 in
Series: Iop Concise Physics Ser.
Format: Trade Paperback