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Digital Culture & Society (DCS) Vol. 5, Issue 2 Laborious Play and Playful Work

Description: Digital Culture & Society (DCS) Vol. 5, Issue 2 Laborious Play and Playful Work I by Pablo Abend, Sonia Fizek, Mathias Fuchs, Karin Wenz Estimated delivery 3-12 business days Format Paperback Condition Brand New Description This double issue addresses the complex thematic field of the dialectics of play and labor. It takes a closer look at the problem of play and work from two overlapping perspectives: laborious play and playful work. Publisher Description This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. We will take a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work.The term laborious play points to practices and processes that turn playful activities into hard work. Laborious play happens whenever playfulness turns into work, and may be observed in such activities such as e-sports, excessive play, ?goldfarming?, and Twitch gameplay broadcasting, amongst many others.A complementary phenomenon to that of laborious play is the practice and concept of playful work. The promises of a joyful and rewarding working experience have been promoted as ?gamification? while critical voices denounce such attempts as ideology, exploitation or simply ?bullshit?. Author Biography Pablo Abend (PhD) is the scientific coordinator of the Research School "Locating Media" at the University of Siegen. He is interested in geomedia, situated methodologies, participatory culture, and Science and Technology Studies. Sonia Fizek (Dr.) is a digital games, design and media scholar. She was senior lecturer in the School of Informatics and Design at Abertay University in Dundee. Before joining Abertay, she was a post-doctoral researcher at the Centre for Digital Cultures at Leuphana University LÜneburg. Fizek is an active member of the research community as an associate editor of the Journal of Gaming and Virtual Worlds, and a board member for multiple initiatives and journals, such as: Digital Culture and Society Journal, Digital Games Research Association (British DiGRA), Replay. The Polish Journal of Game Studies, and Journal of the Philosophy of Games, amongst many others. Her current research focuses on the relationship between digital games and automation. She looks at self-playing games, automated gameplay, and algorithmic players to understand the essence of and the fascination with self-acting playful systems. Mathias Fuchs (Dr.) is an artist, musician and media scholar. He is the director of the Gamification Lab at Leuphana University in LÜneburg. He is a pioneer in the field of game art and is a leading scholar in game studies and directs a project on Gamification that is funded by the German Research Council (2018-2021). Karin Wenz (Dr.) is an assistant professor of Media Culture at Maastricht University, Netherlands, and director of studies of the MA Media Culture. Details ISBN 3837644790 ISBN-13 9783837644791 Title Digital Culture & Society (DCS) Vol. 5, Issue 2 Laborious Play and Playful Work I Author Pablo Abend, Sonia Fizek, Mathias Fuchs, Karin Wenz Format Paperback Year 2021 Pages 200 Publisher Transcript Verlag GE_Item_ID:135750594; About Us Grand Eagle Retail is the ideal place for all your shopping needs! With fast shipping, low prices, friendly service and over 1,000,000 in stock items - you're bound to find what you want, at a price you'll love! Shipping & Delivery Times Shipping is FREE to any address in USA. Please view eBay estimated delivery times at the top of the listing. Deliveries are made by either USPS or Courier. We are unable to deliver faster than stated. International deliveries will take 1-6 weeks. NOTE: We are unable to offer combined shipping for multiple items purchased. This is because our items are shipped from different locations. Returns If you wish to return an item, please consult our Returns Policy as below: Please contact Customer Services and request "Return Authorisation" before you send your item back to us. Unauthorised returns will not be accepted. Returns must be postmarked within 4 business days of authorisation and must be in resellable condition. Returns are shipped at the customer's risk. We cannot take responsibility for items which are lost or damaged in transit. For purchases where a shipping charge was paid, there will be no refund of the original shipping charge. Additional Questions If you have any questions please feel free to Contact Us. Categories Baby Books Electronics Fashion Games Health & Beauty Home, Garden & Pets Movies Music Sports & Outdoors Toys

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Location: Calgary, Alberta

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Digital Culture & Society (DCS) Vol. 5, Issue 2 Laborious Play and Playful Work

Item Specifics

Restocking Fee: No

Return shipping will be paid by: Buyer

All returns accepted: Returns Accepted

Item must be returned within: 30 Days

Refund will be given as: Money Back

ISBN-13: 9783837644791

Book Title: Digital Culture & Society (DCS) Vol. 5, Issue 2 Laborious Play a

Number of Pages: 172 Pages

Publication Name: Digital Culture and Society (DCS) : Vol. 5, Issue 2/2019-Laborious Play and Playful Work I

Language: English

Publisher: Transcript Verlag

Item Height: 0.1 in

Subject: Media Studies

Publication Year: 2021

Type: Textbook

Item Weight: 10.6 Oz

Author: Sonia Fizek

Item Length: 0.9 in

Subject Area: Social Science

Item Width: 0.6 in

Series: Digital Culture and Society Ser.

Format: Trade Paperback

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