Description: Section One: Game Design in a Nutshell Chapter 1: What is a Game? Chapter 2: What is Game Design? Chapter 3: Game Design Documents Chapter 4: Production Chapter 5: Finding a Developer Chapter 6: Game Business Models Chapter 7: Competitive Analysis and Identifying Market Opportunities Section Two: Understanding Kids Chapter 8: Child Development Overview Chapter 9: Babies and Toddlers (0-2 Years) Chapter 10: PreSchoolers (3-5 Years) Chapter 11: Early Elementary Kids: (Ages 6-8) Chapter 12: Tweens (Age 9-12) Chapter 13: Teens (Age 13+) Chapter 14: Public Perceptions of Games for Kids Chapter 15: User Testing with Kids Section Three: Game Design Guidelines Chapter 16: Best Practices Chapter 17: Considerations for Interactions by Platforms or Device Chapter 18: Making Educational or Commercial Games Chapter 19: Instructions, Tutorials, Scaffolding, and In-Game Help Chapter 20: eBooks and Interactive Stories Chapter 21: Multiplayer and Cooperative Games Chapter 22: Player Data in Games and Progress Tracking Chapter 23: Marketing for Kids and Families Conclusion: Making a Game
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EAN: 9781138428294
UPC: 9781138428294
ISBN: 9781138428294
MPN: N/A
Brand: Routledge
Language: English
Publication Name: Designing Games for Children: Developmental, Usability, and Design Considerations for Making Games for Kids
Publisher: Taylor & Francis LTD
Publication Year: 2017
Subject: Animation
Item Height: 229 mm
Item Weight: 454 g
Type: Textbook
Author: Carla Fisher
Subject Area: Multimedia
Item Width: 152 mm
Format: Hardcover