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Creating Augmented and Virtual Realities : Theory and Practice for Next-Gener...

Description: Creating Augmented and Virtual Realities : Theory and Practice for Next-Generation Spatial Computing, Paperback by Pangilinan, Erin (EDT); Lukas, Steve (EDT); Mohan, Vasanth (EDT), ISBN 1492044199, ISBN-13 9781492044192, Brand New, Free shipping in the US Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of th, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers:Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for artTechnical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displaysUse cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications

Price: 43.83 USD

Location: Jessup, Maryland

End Time: 2024-12-24T04:21:00.000Z

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Creating Augmented and Virtual Realities : Theory and Practice for Next-Gener...

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Return shipping will be paid by: Buyer

All returns accepted: Returns Accepted

Item must be returned within: 14 Days

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Book Title: Creating Augmented and Virtual Realities : Theory and Practice fo

Number of Pages: 370 Pages

Language: English

Publication Name: Creating Augmented and Virtual Realities : Theory and Practice for Next-Generation Spatial Computing

Publisher: O'reilly Media, Incorporated

Publication Year: 2019

Item Height: 1.1 in

Subject: Programming / Games, Computer Graphics, Virtual Worlds, Social Aspects / Human-Computer Interaction

Type: Textbook

Item Weight: 28.1 Oz

Subject Area: Computers

Author: Vasanth Mohan, Erin Pangilinan, Steve Lukas

Item Length: 9.1 in

Item Width: 7.5 in

Format: Trade Paperback

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