Description: Building Virtual Reality with Unity and SteamVR by Jeff W. Murray This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR libraries, the book and its example code is compatible with the main virtual reality head mounted displays currently available. FORMAT Paperback LANGUAGE English CONDITION Brand New Publisher Description Building Virtual Reality with Unity and Steam VR takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR 2.x libraries, this book and its example code are compatible with the main virtual reality (VR) head-mounted displays currently available. This book also looks at some of the main issues surrounding virtual reality, such as motion sickness and performance issues, providing practical ways to reduce their impact to make better VR experiences.Key Features: Discusses some of the key issues facing virtual reality and provides helpful tips for making better VR experiences Practical examples geared to work with any headset compatible with SteamVR, including Oculus Rift, HTC Vive, and Valve Index Uses the SteamVR Interaction system for interactions such as picking up and throwing objects, operating user interfaces and capturing input events for your own scripts Explore advanced spatialized audio with Steam Audio. Discover how to build user interfaces for virtual reality, as well as discussing some best practices for VR-based user interface design Written by a games industry veteran with a proven track record, having worked for IBM Research in educational VR research projects and having made and launched VR experiences. Author Biography Jeff W. Murray has written two books: Game Development for iOS with Unity3D and C# Game Programming Cookbook for Unity3D, both published by CRC Press. In his game development career spanning more than 20 years, he has worked with some of the worlds largest brands as a Game Designer, Programmer, and Game Director before finding his new home in VR. Table of Contents Chapter 1 — A Brief Introduction to the Virtual World 1Chapter 2 — Healthy VR Experience 25Chapter 3 — Getting Set Up for Unity SteamVRChapter 4 — The SteamVR Interaction System 55Chapter 5 — Building a Main Menu 69Chapter 6 — Advanced Interactions 121Chapter 7 — Making the Most of Virtual Reality with Audio 141Chapter 8 — Building Seated or Static VR Experiences 175Chapter 9 — Virtual Reality Sickness 185Chapter 10 — Hands-On, Practical Techniques for Reducing VR Sickness in Unity 193Chapter 11 — Unity Engine Polish and Optimization 213 Details ISBN0367271303 Author Jeff W. Murray Publisher Taylor & Francis Ltd Year 2020 Edition 2nd ISBN-10 0367271303 ISBN-13 9780367271305 Format Paperback Imprint CRC Press Place of Publication London Country of Publication United Kingdom Replaces 9781138033511 DEWEY 006.8 Pages 252 Language English Illustrations 1 Line drawings, black and white; 78 Halftones, black and white Publication Date 2020-02-13 AU Release Date 2020-02-13 NZ Release Date 2020-02-13 UK Release Date 2020-02-13 Edition Description 2nd edition Alternative 9780367272654 Audience Professional & Vocational We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! TheNile_Item_ID:139815852;
Price: 124.94 AUD
Location: Melbourne
End Time: 2024-12-02T05:06:42.000Z
Shipping Cost: 0 AUD
Product Images
Item Specifics
Restocking fee: No
Return shipping will be paid by: Buyer
Returns Accepted: Returns Accepted
Item must be returned within: 30 Days
ISBN-13: 9780367271305
Book Title: Building Virtual Reality with Unity and SteamVR
Number of Pages: 252 Pages
Language: English
Publication Name: Building Virtual Reality with Unity and Steamvr
Publisher: Taylor & Francis Ltd
Publication Year: 2020
Subject: Computer Science
Item Height: 234 mm
Item Weight: 417 g
Type: Textbook
Author: Jeff W Murray
Item Width: 156 mm
Format: Paperback