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Betty Adamou - Games and Gamification in Market Research Increasing - T555z

Description: About this Item The item is a book Paperback The Author Name is Betty Adamou The Title is Games and Gamification in Market Research : Increasing Consumer Engagement in Research for Business Success Condition New Other Comments Pages Count - 360. Binding type - Perfect. Content Language - English Category - BUSINESS & ECONOMICS / Marketing / Research BUSINESS & ECONOMICS / Consumer Behavior Product Description - Games are the most engaging medium of all time: they harness storytelling and heuristics, drive emotion and push the evolution of technology in a way that no other platform has or can. It's no surprise, then, that games and gamification are revolutionizing the market research industry, offering opportunities to reinvigorate the notoriously sluggish engagement levels seen in traditional surveying methods. This not only improves data quality, but offers untapped insights unattainable through traditional methods. Games and Gamification in Market Research shows readers how to design ResearchGames and Gamified Surveys that will intrinsically engage participants and how best to use these methodologies to become, and stay, commercially competitive. In a world where brands and organizations are increasingly interested in the feelings and contexts that drive consumer choices, Games and Gamification in Market Research gives readers the skills to use the components in games to encourage play and observe consumer behaviours via simulations for predictive modelling. Written by Betty Adamou, the UK's leading research game designer and named as one of seven women shaping the future of market research, it explains the ways in which these methodologies will evolve with technologies such as virtual reality and artificial intelligence, and how it will shape research careers. Alongside a companion website, this book provides a fully immersive and fascinating overview of game-based research. We Use Stock Images Because we have over 2 million items for sale we have to use stock images, this listing does not include the actual image of the item for sale. The purchase of this specific item is made with the understanding that the image shown in this listing is a stock image and not the actual item for sale. For example: some of our stock images include stickers, labels, price tags, hyper stickers, obi's, promotional messages, signatures and or writing which may not be available in the actual item. When possible we will add details of the items we are selling to help buyers know what is included in the item for sale. The details  are provided automatically  from our central master database and can sometimes be wrong. Books are released in many editions and variations, such as standard edition, re-issue, not for sale, promotional, special edition, limited edition, and many other editions and versions.  The Book you receive could be any of these editions or variations. If you are looking for a specific edition or version please contact us to verify what we are selling.   Gift IdeasThis is a  great Christmas gift idea.   Hours of ServiceWe have many warehouses,  some of the warehouses process orders seven days a week, but the Administration Support Staff are located at a head office location, outside of the warehouses, and typically work only Monday to Friday. Location ID 555z iHaveit SKU ID 163963769

Price: 65.42 GBP

Location: GB

End Time: 2025-01-16T09:08:21.000Z

Shipping Cost: 22.23 GBP

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Betty Adamou - Games and Gamification in Market Research   Increasing  - T555z

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Fiction/Non-Fiction: Non-Fiction

Genre/Subject: BUSINESS ECONOMICS / Marketing / Research

Brand: Kogan Page Ltd

Weight: 0.51

Style: NA

Title: Games and Gamification in Market Research Increasing Consumer E

Release Title: Games and Gamification in Market Research Increasing Consumer E

Record Grading: New

Sleeve Grading: New

Platform: NA

Size: NA

Film/TV Title: Games and Gamification in Market Research Increasing Consumer

Colour: NA

Material: NA

Department: NA

Binding Type: Perfect

Item Length: 233.93

Main Stone: NA

Metal Purity: NA

Metal: NA

Connectivity: NA

Model: NA

Item Height: 234 mm

Item Width: 156 mm

Author: Betty Adamou

Publication Name: Games and Gamification in Market Research: Increasing Consumer Engagement in Research for Business Success

Format: Paperback

Language: English

Publisher: Kogan Page LTD

Subject: Management, Marketing, Business

Publication Year: 2018

Type: Textbook

Item Weight: 530 g

Number of Pages: 360 Pages

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