Description: Beginning .NET Game Programming in VB .NET by David Weller, Alexandre Santos Lobao, Ellen Hatton Beginning .NET Game Programming in VB .NET presents the work of David Weller (.NET Game evangelist at Microsoft) and a group of key Microsoft insiders who decided to write the ideal introduction to game programming for VB .NET programmers. Weller has switched his previous book to VB .NET and added a bonus chapter. FORMAT Paperback LANGUAGE English CONDITION Brand New Publisher Description Beginning .NET Game Programming in VB .NET presents the work of David Weller (.NET Game evangelist at Microsoft) and a group of key Microsoft insiders who decided to write the ideal introduction to game programming for VB .NET programmers. Weller has switched his previous book to VB .NET and added a bonus chapter. The book has passed all internal Microsoft tests as to programming style. This thoroughly revised and improved version (including a bonus chapter) is the ideal way to get into .NET game programming using the VB .NET language. Author Biography Sometime around 1974, David Weller discovered a coin-operated Pong game in a pizza parlor in Sacramento, California, and was instantly hooked on computer games. A few years later, he was introduced to the world of programming by his godfather, who let him use his Radio Shack TRS-80 computer to learn about programming in BASIC. Davids first program was a simple dice game that graphically displayed the die face (he still has the first version he originally wrote on paper). He quickly outgrew BASIC, though, and soon discovered the amazing speed you could get by writing video games in assembly language. He spent the remainder of his high school years getting bad grades, but writing cool software, none of which made him any money. He spent the next 10 years in the military, learning details about computer systems and software development. Shortly after he left the military, David was offered a job to help build the Space Station Training Facility for the U.S. National Aeronautics and Space Administration (NASA). From that point on, he merrily spent time working on visual simulation and virtual reality applications. He made the odd shift into multitier IT application development during the Internet boom, ultimately landing inside of Microsoft as a technical evangelist, where he spends time playing with all sorts of new technology and merrily saying under his breath, "I cant believe people pay me to have this much fun!" Table of Contents 1 .Nettrix: GDI+ and Collision Detection.- 2 .Netterpillars: Artificial Intelligence and Sprites.- 3 Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+.- 4 Space Donuts: Sprites Revisited.- 5 Spacewar!.- 6 Spacewar3D: Meshes and Buffers and Textures, Oh My!.- 7 Adding Visual Effects to Spacewar3D.- Epilogue Taking Your Next Steps.- Bonus Chapter Porting .Nettrix to Pocket PC.- Appendix A Suggested Reading.- Appendix B Motivations in Games.- Appendix C How Do I Make Games?.- Appendix D Guidelines for Developing Successful Games. Promotional Springer Book Archives Long Description BACK A FEW YEARS AGO I HAD AN IDEA. What if I could make the power of the DirectX API available to the developers who were going to be using the new set of languages and common language runtime that Microsoft was developing? The idea was intriguing, and opening up a larger portion of the world to DirectX was a goal I was only happy to endorse. Feature Adapted to VB .NET by key Microsoft insiders - Lead author is the .NET Game evangelist at Microsoft! An easy-to-read, soup-to-nuts guide that helps you start programming games fast Packed with code examples that are complete games: includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game Description for Sales People This book, Beginning .NET Game Programming in VB .NET, presents the work of David Weller (.NET Game evangelist at Microsoft) and a group of key Microsoft insiders who decided to write the ideal introduction to game programming for VB .NET programmers. Weller has switched his previous book to VB .NET and added a bonus chapter. The book has passed all internal Microsoft tests as to programming style. This thoroughly revised and improved version (including a bonus chapter) is the ideal way to get into .NET game programming using the VB .NET language. Details ISBN1590594010 Author Ellen Hatton Short Title BEGINNING NET GAME PROGRAMMING Series Books for Professionals by Professionals Language English ISBN-10 1590594010 ISBN-13 9781590594018 Media Book Format Paperback Year 2004 Imprint APress Country of Publication United States Residence Sammamish Redmond Edition 1st Place of Publication Berkley DOI 10.1604/9781590594018;10.1007/978-1-4302-0724-5 AU Release Date 2004-09-22 NZ Release Date 2004-09-22 UK Release Date 2004-09-22 Pages 440 Publisher APress Edition Description Softcover reprint of the original 1st ed. DEWEY 794.81526 Illustrations 144 Illustrations, black and white; XXVI, 440 p. 144 illus. 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ISBN-13: 9781590594018
Book Title: Beginning .NET Game Programming in VB .NET
Number of Pages: 440 Pages
Language: English
Publication Name: Beginning .net Game Programming in Vb .net
Publisher: Apress
Publication Year: 2004
Subject: Computer Science
Item Height: 235 mm
Item Weight: 833 g
Type: Textbook
Author: Alexandre Santos Lobao, Ellen Hatton, David Weller
Item Width: 178 mm
Format: Paperback