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Beginning Game Development with Godot: Learn to Create and Publish Your First 2D

Description: Beginning Game Development with Godot by Maithili Dhule Beginning-Intermediate FORMAT Paperback LANGUAGE English CONDITION Brand New Publisher Description Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, practical guide to developing 2D games using the Godot Engine 3.2.3/3.3, with the help of GDScript.Author Maithili Dhule begins by explaining some basic tools and techniques used to make games, the factors that need to be considered while choosing a game engine, and pointing out the benefits of using Godot. She then walks you through downloading the engine and guides you as you explore key features of its interface. Next, youll receive a concise introduction to the basics of GDScript, the main scripting language used in Godot, before moving on to essential topics such as Godots node-scene architecture, the interaction of various physics bodies, the creation of game scenes, and writing scripts. As the book progresses, youll learn how to create and animate your game character, design the game world, add enemies, and implement a coin-collection system. Youll also see how the users gaming experience can be enhanced through the addition of parallax backgrounds, a title screen, music, and sound effects. Toward the end of the book, youll learn how to export your game to different platforms, both mobile and PC, as well as possible avenues for monetizing the game.Throughout the book, theoretical concepts are supplemented with concrete, ready-to-implement examples that you can try out. Upon finishing this book, youll be able to make and publish your first 2D platform game. Beginning Game Development with Godot is for game development enthusiasts of all levels interested in creating their own games.What You Will LearnUnderstand the Godot engine and the benefits of using it for game developmentMaster the fundamentals of programming in GDScriptUse the Godot graphical interface to design and animate players, the game world, menus, and various games scenes Create your first 2D game in Godot and publish it to various platformsWho This Book Is ForAspiring game developers who may be new to game development, as well as experts exploring the potential of the Godot Engine. Back Cover Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, practical guide to developing 2D games using the Godot Engine 3.2.3/3.3, with the help of GDScript. Author Maithili Dhule begins by explaining some basic tools and techniques used to make games, the factors that need to be considered while choosing a game engine, and pointing out the benefits of using Godot. Hell then walk you through downloading the engine and guide you as you explore key features of its interface. Next, youll receive a concise introduction to the basics of GDScript, the main scripting language used in Godot, before moving on to essential topics such as Godots node-scene architecture, the interaction of various physics bodies, the creation of game scenes, and writing scripts. As the book progresses, youll learn how to create and animate your game character, design the game world, add enemies, and implement a coin-collection system. Youll also see how the users gaming experience can be enhanced through the addition of parallax backgrounds, a title screen, music, and sound effects. To complete the book, youll learn how to export your game to different platforms, both mobile and PC, as well as possible avenues for monetizing the game. Throughout the book, theoretical concepts are supplemented with concrete, ready-to-implement examples that you can try out. Upon finishing this book, youll be able to make and publish your first 2D platform game. Beginning Game Development with Godot is for game development enthusiasts of all levels interested in creating their own games. You will: Understand the Godot engine and the benefits of using it for game development Master the fundamentals of programming in GDScript Use the Godot graphical interface to design and animate players, the game world, menus, and various games scenes Create your first 2D game in Godot and publish it to various platforms Author Biography Maithili Dhule is an engineer by profession, writer by choice, and an aspiring game developer. After coming across the art of creating games, it quickly turned into one of her passions. During her free time, she can be found experimenting with different game engines or being immersed in one of her favourite games. She has recently developed a browser-based game called "Dragons Flight," which is playable on the website, Itch.io Table of Contents Chapter 1: Introduction.- Chapter 2: Getting Started with Godot.- Chapter 3: GDScript in a Nutshell.- Chapter 4: Exploring Game Physics.- Chapter 5: Adding Game Graphics.- Chapter 6: Game Animations.- Chapter 7: Building the Game World.- Chapter 8: Counting Wins and Losses.- Chapter 9: Designing the Game GUI.- Chapter 10: Publishing your Game. Feature Very few books available on Godot Game Engine and none on the latest versions Godot 3.2.3/3.3 Helps understand key concepts related to the Godot engine Follows a hands-on approach by showing how to build a 2D game from scratch with minimal programming Details ISBN1484274547 Author Maithili Dhule Short Title Beginning Game Development with Godot Language English ISBN-10 1484274547 ISBN-13 9781484274545 Format Paperback Subtitle Learn to Create and Publish Your First 2D Platform Game Publisher APress Edition 1st Imprint APress Place of Publication Berkley Country of Publication United States Pages 366 Year 2021 Publication Date 2021-12-18 AU Release Date 2021-12-18 NZ Release Date 2021-12-18 US Release Date 2021-12-18 UK Release Date 2021-12-18 Illustrations 157 Illustrations, color; 350 Illustrations, black and white; XX, 366 p. 507 illus., 157 illus. in color. Narrator Paul Panting Edited by Rudolf Steiger Birth 1945 Affiliation Georgia Institute of Technology Position Kranzberg Professor Qualifications J.D. Edition Description 1st ed. Alternative 9781484290941 DEWEY 794.81526 Audience Professional & Vocational We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! TheNile_Item_ID:158597924;

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Beginning Game Development with Godot: Learn to Create and Publish Your First 2D

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ISBN-13: 9781484274545

Book Title: Beginning Game Development with Godot

Item Height: 254 mm

Item Width: 178 mm

Author: Maithili Dhule

Publication Name: Beginning Game Development with Godot: Learn to Create and Publish Your First 2D Platform Game

Format: Paperback

Language: English

Publisher: Apress

Subject: Computer Science

Publication Year: 2021

Type: Textbook

Number of Pages: 230 Pages

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