Description: Beginning ARKit for iPhone and iPad by Wallace Wang Explore how to use ARKit to create iOS apps and learn the basics of augmented reality while diving into ARKit specific topics. FORMAT Paperback LANGUAGE English CONDITION Brand New Publisher Description Explore how to use ARKit to create iOS apps and learn the basics of augmented reality while diving into ARKit specific topics. This book reveals how augmented reality allows you to view the screen on an iOS device, aim the camera at a nearby scene, and view both the real items in that scene as well as a graphic image overlaid on to that scene. Youll start by accessing the camera and teaching your app to track the world around its device. Youll then see how to position nodes and create augmented reality shapes and textures. Next youll have your creations interact with their environment by programming workable physics, detecting planes, measuring distance, and applying virtual force. Finally youll learn how to hit test and troubleshoot your applications to ensure they interact with the real world around them seamlessly.ARKit is Apples software framework for creating augmented reality apps on iOS devices such as the iPhone and iPad. Unlike virtual reality that creates an entirely artificial world for the user to view and explore, Beginning ARKit for iPhone and iPad will show you how augmented reality places artificial items in an actual scene displayed by an iOS devices camera. What Youll LearnAccess the cameraUse ARKits hit testing for tracked geometryApply and combine real world and virtual physicsWho This Book Is ForProgrammers familiar with the basics of Swift programming who want to dive into developing iOS applications with Swift. Back Cover Explore how to use ARKit to create iOS apps and learn the basics of augmented reality while diving into ARKit specific topics. This book reveals how augmented reality allows you to view the screen on an iOS device, aim the camera at a nearby scene, and view both the real items in that scene as well as a graphic image overlaid on to that scene. Youll start by accessing the camera and teaching your app to track the world around its device. Youll then see how to position nodes and create augmented reality shapes and textures. Next youll have your creations interact with their environment by programming workable physics, detecting planes, measuring distance, and applying virtual force. Finally youll learn how to hit test and troubleshoot your applications to ensure they interact with the real world around them seamlessly. ARKit is Apples software framework for creating augmented reality apps on iOS devices such as the iPhone and iPad. Unlike virtual reality that creates an entirely artificial world for the user to view and explore, Beginning ARKit for iPhone and iPad will show you how augmented reality places artificial items in an actual scene displayed by an iOS devices camera. Author Biography Wallace Wang has written more than 40 computer books, including macOS Programming For Absolute Beginners, Absolute Beginners Guide to Computing, Pro iPhone Development with Swift, and Android Apps for Absolute Beginners. In addition to programming with Swift, Java, and other languages for the Mac, iOS, and Android; he also performs stand-up comedy, having appeared on A&E s "Evening at the Improv," and having performed in Las Vegas at the Riviera Comedy Club at the Riviera Hotel & Casino. When hes not writing programming books or performing stand-up comedy, he also enjoys blogging about screenwriting at his site, The 15 Minute Movie Method, where he shares screenwriting tips with other aspiring screenwriters who all share the goal of breaking into Hollywood. Table of Contents Chapter 1: Interacting with the Real World.- Chapter 2: Getting to Know ARKit.- Chapter 3: World tracking.- Chapter 4: Working with shapes.- Chapter 5: Working with lights.- Chapter 6: Positioning Objects.- Chapter 7: Rotating objects.- Chapter 8: Drawing on screen.- Chapter 9: Adding touch gestures to augmented reality.- Chapter 10: Interacting with augmented reality.- Chapter 11: Plane detection.- Chapter 12: Physics on virtual objects.- Chapter 13: Interacting with the real world.- Chapter 14: Image detection.- Chapter 15: Displaying video and virtual models.- Chapter 16: Image tracking and object detection.- Chapter 17: Persistence.- Appendix A: Converting 3D model files.- Appendix B: Creating virtual objects visually. Feature AR is one of the most popular styles of app in the App Store Covers all the basics for those new to AR programming or to Apple ARKit Focuses directly on Apples ARKit rather than generically on AR development Includes downloadable source code: sn.pub/Apress-code Details ISBN1484241010 Author Wallace Wang Publisher APress Edition 1st ISBN-10 1484241010 ISBN-13 9781484241011 Format Paperback Imprint APress Subtitle Augmented Reality App Development for iOS Place of Publication Berkley Country of Publication United States DEWEY 004.165 Pages 489 Year 2018 Publication Date 2018-11-05 Short Title Beginning ARKit for IPhone and IPad Language English DOI 10.1007/978-1-4842-4102-8 AU Release Date 2018-11-05 NZ Release Date 2018-11-05 US Release Date 2018-11-05 UK Release Date 2018-11-05 Illustrations 149 Illustrations, black and white; XI, 489 p. 149 illus. Narrator Paul Panting Birth 1945 Affiliation Georgia Institute of Technology Position Kranzberg Professor Qualifications J.D. Edition Description 1st ed. Alternative 9781484248300 Audience Professional & Vocational We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! TheNile_Item_ID:137649459;
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ISBN-13: 9781484241011
Book Title: Beginning ARKit for iPhone and iPad
Number of Pages: 489 Pages
Language: English
Publication Name: Beginning Arkit for iPhone and iPad: Augmented Reality App Development for iOS
Publisher: Apress
Publication Year: 2018
Subject: Computer Science
Item Height: 235 mm
Item Weight: 765 g
Type: Textbook
Author: Wallace Wang
Item Width: 155 mm
Format: Paperback