Description: About this Item The item is a book Paperback The Author Name is Artur Ganszyniec The Title is How and Why We Make Games : The Creative Confusion Condition New Other Comments Edition Number - 0001. Edition_description - . Pages Count - 148. Binding type - Perfect. Content Language - English Category - COMPUTERS / Programming / Games Product Description - This book delves into the intricate realms of games and their creation, examining them through cultural, systemic, and, most notably, human lenses. It explores diverse themes such as authorship, creative responsibility, the tension between games as a product and games as a form of cultural expression, and the myth of a universal audience. The book analyzes why we should put politics in our games and how hyperrealism may be a trap. It also proposes a new framework for thinking about game narrative and a different paradigm for the production altogether. Topics tackled are approached from a multidisciplinary perspective, so be prepared to read both about Peter Paul Rubens and John Carmack. There are also graphs, system rhetorics discussions, and the market reality—stakeholders, return on investments, and the gaming bubble bursting. This book is written for readers passionate about the craft of making games, including journalists and industry professionals. It offers a more humanistic perspective on games, presented by experienced writers who know the intricacies of game development. We Use Stock Images Because we have over 2 million items for sale we have to use stock images, this listing does not include the actual image of the item for sale. The purchase of this specific item is made with the understanding that the image shown in this listing is a stock image and not the actual item for sale. For example: some of our stock images include stickers, labels, price tags, hyper stickers, obi's, promotional messages, signatures and or writing which may not be available in the actual item. When possible we will add details of the items we are selling to help buyers know what is included in the item for sale. The details are provided automatically from our central master database and can sometimes be wrong. Books are released in many editions and variations, such as standard edition, re-issue, not for sale, promotional, special edition, limited edition, and many other editions and versions. The Book you receive could be any of these editions or variations. If you are looking for a specific edition or version please contact us to verify what we are selling. Gift Ideas This is a great Christmas gift idea. Hours of Service We have many warehouses, some of the warehouses process orders seven days a week, but the Administration Support Staff are located at a head office location, outside of the warehouses, and typically work only Monday to Friday. Location ID 9000z iHaveit SKU ID 167433930
Price: 57.25 USD
Location: US
End Time: 2024-11-22T18:02:12.000Z
Shipping Cost: 5.33 USD
Product Images
Item Specifics
Restocking Fee: No
Return shipping will be paid by: Buyer
All returns accepted: Returns Accepted
Item must be returned within: 30 Days
Refund will be given as: Money Back
Fiction/Non-Fiction: Non-Fiction
Genre/Subject: COMPUTERS / Programming / Games
Narrator/Voice Actors: NA
Length: 233.93
Running Time: NA
Features: NA
Age Level: NA
Modified Item: NA
Modification Description: NA
Title: How and Why We Make Games The Creative Confusion
Series: NA
Signed: NA
Inscribed: NA
Personalized: NA
California Prop 65 Warning: NA
Weight: 0.22
Number of Pages: 168 Pages
Publication Name: How and Why We Make Games : the Creative Confusion
Language: English
Publisher: CRC Press LLC
Publication Year: 2024
Subject: Programming / Games
Type: Textbook
Item Length: 9.2 in
Author: Marta Fijak, Artur Ganszyniec
Subject Area: Computers
Item Width: 6.1 in
Format: Trade Paperback