Description: This sale is for one USED Book ships media mail Used: good condition w/ shelf wear, no writing seen from flip through. See last few pics for seen blemishes. (cover/page edges may have indent marks, scuffs, scratches, creases, curl pages).Book has creases, dents on book edges and spine. There are marks, sticker residues on spine and extra sticker on back cover. Please see the pictures for more details on the condition and the content(s) of this listing. The photos are the actual item(s) you will receive. Unless there are multiple quantities, then there can be slight variations from the item(s) pictured.(nothing more than what is displayed) Please verify fit/usage and ask questions before purchase. 3D Graphics for Game Programming by JungHyun HanHardcover Format: HardcoverISBN: 9781439827376Author: JungHyun HanCollaboration with: Jubok KimPublisher: Chapman and Hall/CRCPublication Year: 2011Language: EnglishPages: 330 Qty: 1 Book Info from web: Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader programming with the background theory of computer graphics. Well organized and logically presented, this book takes its organizational format from GPU programming and presents a variety of algorithms for programmable stages along with the knowledge required to configure hard-wired stages. Easily accessible, it offers a wealth of elaborate 3D visual presentations and includes additional theoretical and technical details in separate shaded boxes and optional sections. Maintaining API neutrality throughout to maximize applicability, the book gives sample programs to assist in understanding. Full PowerPoint files and additional material, including video clips and lecture notes with all of the figures in the book, are available on the book’s website.If there are any questions, please ask them before the purchase. Our handling time is 2 business days and we use a variety of shipping carriers.Please contact us if you have specific needs on shipment before purchase. We only use eBay labels, so make sure that your address is correct before purchasing. Our Goal is to provide you with a happy transaction, please kindly contact usif there are concerns, so we know how to best provide customer service!
Price: 44.95 USD
Location: Russellville, Missouri
End Time: 2024-10-03T13:00:01.000Z
Shipping Cost: 0 USD
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Item Specifics
Return shipping will be paid by: Buyer
All returns accepted: Returns Accepted
Item must be returned within: 30 Days
Refund will be given as: Money Back
Subject Area: Computer Graphics, 3D Graphic Design
Publication Name: 3D Graphics for Game Programming
MPN: Does not apply
Publisher: Chapman and Hall/CRC
Item Length: 9 in
Subject: 3D Graphics for Game Programming, Graphics
Publication Year: 2011
Type: Textbook
Format: Hardcover
Language: English
Author: JungHyun Han, Collaboration with: Jubok Kim
Educational Level: Adult & Further Education
Personalized: No
Level: Intermediate, Advanced, Proficiency, Business, Technical
Item Width: 6 in
Number of Pages: 330